Thursday, May 2, 2019

Impacts of Technology on Human Creativity Introduction Research Paper

Impacts of Technology on Human Creativity door - Research Paper ExampleTechnology has made it too easy for human to acquire the divers(prenominal) necessities automatically without taking time to think of how dissimilar machineries work. However, technology entails inventing innovative designs and models, indeed it call fors some creativity. Additionally, advance in technology results in emergence of new problems whose resolution requires application of creativity. For case, invention of a new machinery involves coming up with new ideas and it upkeep requires some sense of creativity. This paper will focus on the positive and negative impacts of technology on the human creativity. Use of technology enable us to multitask thus achieve several accomplishments in a limited period. Technology entails use different senses especially visual audio and perceptual at a go. For example, a simple task like typing a creative piece of work requires vision, use of hands, and rationality. Use of technology for purpose such as advertizing and digital imagery require creativity. For example, coming up with a catchy product advert require one to think of new ideas of fashioning it appealing so that it elicit have a competitory advantage over other similar products (Boden, 2012). Another positive impact of technology is that it enables humans to liquefy several ideas at a go encouraging increased creativity. For example, a program like JAPE, which processes jokes, requires the exploiter to be creative enough to combine different templates (Boden, 2012). Technology helps us save time that can be used to enhance creativity. A good example is in designing by windup(prenominal) engineering. Before the invention of computers, mechanised engineers had to use pencils and paper to draw designs. Designing a simple 3-dimensiom public convenience design required one to take not less than five hours. With the invention of CAD software package in addition to the PCs, design ing the same process takes less than an hour giving mechanical engineers at least four extra hours to be creative (Desrochers, 2002). Technology has enabled first and easy adit of a wide range of information and resources making creativity less costly. A good example is writing a manuscript or a book. Previously, doing such an activity require a haul of time doing the writing, editing, publishing, printing, and publicizing the material. However, using computer and printing technology requires less effort and time making it possible for writers to air their creative view and ideas efficiently (Boden, 2012). Technology has also enabled collaborative teamwork across different professionals. This enables sharing of ideas creating room for more creativity. For example, development of ultrasonic instruments for surgery required combining ideologies in medicate and engendering (Desrochers, 2002). Technology has also had it negative impacts. It has increasingly made students less creativ e, lethargic, and irrational. Most teachers and lecturers post their notes and assignments online and expect the students to engender their feedback online. Students no longer go to libraries or refer to textbook but prefer taking the cutoff of copy and paste. In such cases, the technology does not help students learn more or arise up with new ideas thus they end up becoming less creative as compared to using textbooks which requires attentiveness and rationality (Boden, 2012). Additionally, technological inventions such as mini cameras, graphing

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