Tuesday, March 19, 2019

The Current State of Virtual Art and Exhibition :: Art Artistic Papers

The Current State of realistic(prenominal) Art and ExhibitionVirtual cheat is the product of long-standing traditions in art merged with revolutionary technological advances. With innovations emerging almost as riotous as end-users can test and master new systems, technology has dramatically altered our daily lives and changed our thought processes. Like many technological advances, virtual and cyber realities consider been embraced, and often created by, artists that experiment with the myriad of possibilities that technology can offer. speckle there excite been many works of art inspired and created by means of digital advances, the medium has yet to be defined and its boundaries have not yet been identified. Since technology and virtual art argon scarce beginning to be explored, the medium is in its infancy and thus cannot be judged based upon traditional mores of art. Before virtual art can hand prominence and respect within the art world, many barriers of tradition must first be abolished.Virtual and digital technologies are rampant in American culture and thoroughly utilized in recreation mediums care television, movies, magazines, and video games. Our capitalist economy creates a fertile environment for these mediums to brandish by feeding off the publics hunger for entertainment. Because these industries are in such high demand and accrue billion dollar revenues, new technologies are often conceived in and funded by these trades For, in essence, all socially applicable new image media, from classical antiquity to the revolution of digital images, have advanced to serve the interests of maintaining power and control or maximizing benefit (Grau 339). That being the case, new technologies hardly everadvanced solely for tasty purposes (Grau 339). Because power and profits are the central means of motivation in our culture art, in the classical sense, is often an afterthought. In an age where entertainment and art intertwine, however, distinc tions between the two based upon their creation are impossible. With advances in technology and, in turn, art, our ideas and traditions of comparison should also develop to justly consider new media Although art history and the history of the media have always stood in an interdependent relationship and art has commented on, taken up, or even promoted from each one new media development, the view of art history as media historyis mollify underdeveloped (Grau 4). In order to embrace virtual art as a valid outlet of artistic expression, its relationship to media and unique amaze in the history of art must first be acknowledged.

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